Despite DLSS Support And Better Ray Tracing, Nintendo Switch 2 May Fall Short Of Xbox Series S Performance

The Nintendo Switch 2 is rumored to incorporate NVIDIA DLSS technology and boast superior ray tracing hardware compared to Sony’s and Microsoft’s consoles, marking a significant improvement over its predecessor. Nevertheless, these enhancements might not be sufficient to match the performance and visual capabilities of the other current-generation gaming systems.

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Analyzing the online reports, Digital Foundry’s Richard Leadbetter noted an intriguing insight about the upcoming Nintendo console. He mentioned that while DLSS and improved ray tracing hardware could provide an advantage over systems utilizing AMD technology, they might still fall short of matching the performance of the Xbox Series S. This is because raw computational power and memory bandwidth are formidable challenges to overcome in the mobile realm, where the Nintendo Switch 2, like its predecessor, is expected to operate.

In addition to discussing the possible specifications of the Nintendo Switch 2, Digital Foundry also shared insights into the console’s potential to run games powered by Unreal Engine 5. Since the debut of the original Matrix Awakens demo, the engine has undergone significant improvements, becoming more scalable and lightweight for smoother performance. Moreover, both NVIDIA and Epic Games have a vested interest in optimizing the engine’s performance on the console, given the possibility of it achieving the same popularity as the original Switch. This would serve as a remarkable showcase for NVIDIA’s DLSS and ray tracing hardware capabilities.

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The official unveiling of the Nintendo Switch 2 console is still pending. We’ll ensure to provide you with the latest updates as soon as more information becomes available, so stay tuned for all the recent news regarding the console.